Monday, March 2, 2009

Build a Basic Board game with Daffodil

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3 snapshots

http://www.flickr.com/photos/29571169@N06/?saved=1

  • Both opening and closing of the workshop were excellent. She begun by setting a friendly atmosphere and ended up by giving materials and links for future use. Which created a highly efficient learning environment?
  • The overall objective was successfully achieved as the participants were enthusiastically motivated and continue discussion after the time limit of the workshop
  • The sub objectives were attained through the use of the inventory and building tab
  • Tutor’s personally objectives were accomplished effectively, including starting and ending on time. The instructions were well received by the participants who carried out the activities cheerfully. There is the use of local chat and shouting method, and highlighter on some how the interactive-board: I will give instructions were given through the “SpeakEasy HUD”, and participants asked questions in local chat.
  • Each participant had a spot where to build his game board. Their movements was limited to that space, whereas, Daffodil moved from time to time to better clarify or provide help for the participants.
  • The late comers were dealt with successfully. She even waited for my connection to get better, but in vain. There is an avatar, who has nothing to do with Muvenation, who was welcomed to attend the session.
  • The participants were given references
  • There was a “FREE Teaching Board” link which was provided by a participant: http://slurl.com/secondlife/MUVEnation/124/204/25
  • In her workshop, Daffodil was in dealing with outstanding:

v manage movement

v the flow of talk

v dealing with disruptions

v teacher and students’ rapport

v catching interest of audience

v timing and pacing

Personally, despite the bad connection I had besides being a newbie, I have many things that I will be using while designing my own workshop.

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